god of war ps4 vs ps4 pro 1080p

Der Artikel stammt aus PC Games Hardware 03/2018. Die normale Playstation 4 rendert God of War derweil in 1080p und weitgehend stabilen 30 Fps. Exklusivtitel für Konsolen bieten immer eine gute Gelegenheit, um sich anzusehen, welche Möglichkeiten in der Hardware stecken. Lediglich in intensiven Stellen mit vielen Partikeleffekten könne die Bildrate einbrechen. The … Should I buy DDR4 RAM or wait for DDR5 RAM, and is 3200MHz enough. God of War director Cory Barlog says that God of War looks "amazing" in 4K but the game will run "so so smooth" on a PS4 Pro in 1080p. Die PS4 Pro hat einen Modus für Ultra HD mit Checkerboard-Rendering und ebenfalls 30 Fps. The Pro in performance mode will show you full detail from a few steps away. A long time ago Sony confirmed that devs will have final say in how to use the PS4 Pro's power, whether for 1080p 60FPS, 4K 30FPS, or other performance options that increase visuals or frame rate smoothness. You’ll be able to decide for yourself next Friday, April 20, when God of War launches worldwide on PlayStation 4. PS4 Pro users have two different rendering options for God of War: “Favor Resolution,” which runs the game at 4K resolution using checkerboard rendering, and “Favor Performance,” which displays the game at 1080p resolution. Yes, both in quality and performance mode. Should I upgrade my PC now or wait for AMD Zen 3 / Intel Rocket Lake? Which GPU should I pick for a budget PC with limited upgrade options? Check out the difference in the brief side-by-side clip above. Here are some comparison screenshots, with Performance mode (native 1080p) on the left and Resolution mode (checkerboard 4K supersampled down to 1080p) on the right. God of War’s 4K resolution mode isn’t the best way to play, The Xbox Series X seems to have a disc drive problem. We tried the 4K mode during our review period, and found that the game sometimes failed to maintain its 30 fps target. Er wurde von der Sony-Tochter Santa Monica Studio für die Playstation 4 und die Pro-Schwester entwickelt. This leaves developers with some options: optimizing their game for 4K UHDTV owners, typically targeting 4K resolution at 30FPS with dynamic scaling for better graphics, or a more targeted performance option for 1080p gamers who receive smoother in-game performance as a result of the resolution drop. While Sony's PS4 Pro is made to help usher in the new age of 4K gaming, the company was careful not to leave 1080p gamers behind--after all most people still have HDTVs although the 4K market is expected to pick up. 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Meet the first customer to get a PS5. This is a different setup than the one that Guerrilla Games used in Horizon Zero Dawn, which is perhaps the PS4 Pro’s finest 4K showpiece to date. Alle Leser bekommen bei uns täglich kostenlos News, Artikel, Guides, Videos und Podcasts über aktuelle Spiele-Hardware und ihre Lieblingsspiele. Schattenseiten soll God of War aber haben: Reflexionen sind mit Cube-Maps häufig weniger ansehnlich. Sony's latest first-party God of War game will feature both, and should draw the maximum power from the PS4 Pro. Bäume lassen sich fällen, Felsen zersplittern. Zum Einsatz kommen Physically-Based Rendering (PBR), eine volumetrische Beleuchtung inklusive God-Rays und eine hohe Objektdichte. First direct comparison of PS5 and Xbox Series X says ... it’s close! Bislang haben wir diese Seite vorwiegend über Werbung finanziert, doch seit COVID-19 wird das zunehmend schwieriger. It's clear Sony's Santa Monica team is keen on pulling every last drop of the PS4 Pro's hardware. 3DMark DirectX Raytracing Feature Test Benchmarked, Supermicro C9Z490-PGW Build Guide + Giveaway with Intel's 10900KF. PS4 Pro users have two different rendering options for God of War: “Favor Resolution,” which runs the game at 4K resolution using checkerboard rendering, … Yet the game almost always ran far above 30 fps on this setting, and we preferred the increased responsiveness, especially in battle. Nur in seltenen Fällen setzen die Entwickler teurere Screen Space Reflections ein. Die PS4 Pro hat einen Modus für Ultra HD mit Checkerboard-Rendering und ebenfalls 30 Fps. For more on the game, read our full review and check out the video below. When asked if gamers have to play in 4K on a PS4 Pro Barlog said: "Nope, you don't have to, but if you do 4K is AMAZING, if you have a 4K TV, of course. Doch auch wenn Techniken bereits seit Jahrzehnten existieren, sind sie dem Wandel der Zeit unterworfen. Das Spiel sei aus Sicht der Grafik ein Vorzeigeprojekt, das die Möglichkeiten der Hardware offenbare. Fortnite: Trailer von Nvidia stellt die Raytracing-Verbesserungen vor, Monster Hunter: So sind die Monster im Film umgesetzt, PS5: Deutscher Werbespot zu "Play Has No Limits". Die Gewaltdarstellung im PS4-Spiel, Antialiasing-Modi im Überblick: Kampf dem Pixelkrabbeln. Habs mittlerweile durch incl. Danke! The greatest takeaway from this is that the Pro "performance" mode is a distinct improvement over the default PS4, despite them both rendering 1080p. The Pro in quality mode will show you full detail from a moderate distance. 4K HDR setup? Less impressive, however, is the game’s 4K rendering mode on the PlayStation 4 Pro. Für den User entstehen hierbei keine Kosten. Eine volumetrische Beleuchtung mit viel Nebel, Dampf und Rauch verleiht God of War (jetzt kaufen 14,99 € ) seine Atmosphäre. As always with these kinds of things, your mileage may vary. The frame rate was more variable there; it didn’t stay locked at 60 fps, which would be a lot to ask. What’s more, we could scarcely tell the difference in fidelity between God of War’s two modes. Im zweiten Modus rendert die PS4 Pro 1080p und erreicht rund 45 bis 60 Fps ohne V-Sync. Tobende Monster verwüsten ganze Gebiete. 2 years ago. Der Phyiscally-Based-Rendering-Ansatz lässt die Texturen realitätsnah aussehen, indem die verschiedenen Oberflächen das Licht unterschiedlich reflektieren. It looks/moves sooooooo nice.". But Horizon Zero Dawn already ran at a very solid 30 fps in its Resolution mode — which delivered 2160p resolution using a custom checkerboarding technique developed by Guerrilla — so the Performance mode ended up not being worth the resolution trade-off. The Resolution mode targets a frame rate of 30 fps, while the Performance mode unlocks the frame rate with a cap of 60 fps. Der Schnee besteht weitgehend aus weißen Texturen, größere Haufen lassen sich aber deformieren. Does the Pro offer better visuals on a 1080p? Endgamecontent. Then Resolution all the way, no question. Durch Baumkronen scheinen God-Rays. Einen realistischen Eindruck erweckt die hohe Objektdichte, womit die Spielwelt echt wirkt.

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